AI Insights · Timothy · July 2024
Top 5 Hack and Slash iOS Apps in the US for Q2 2024
Explore the performance metrics of the top 5 Hack and Slash apps on iOS in the United States for Q2 2024, including downloads, revenue, and weekly active users.
The second quarter of 2024 saw notable trends and shifts in the performance of the top 5 Hack and Slash applications on iOS in the United States. Based on data from Sensor Tower, here’s a closer look at the downloads, revenue, and weekly active users for these popular apps.
Solo Leveling:Arise by Netmarble Corporation, released in early May, experienced a significant initial surge with 613K downloads in its launch week, followed by a steady decline, settling at around 42K downloads in the last week of June. Revenue peaked at $1.6M during the launch week and gradually decreased, reaching approximately $416K by the end of the quarter. Weekly active users saw an initial drop from 595K to 462K but rebounded to 555K towards the end of June.
MARVEL Future Fight, another title from Netmarble Corporation, maintained a consistent performance. Downloads remained relatively stable, hovering around the 1.6K to 2.7K range. Revenue saw a peak of $323K at the end of April, followed by fluctuations, ending at about $81K in the last week of June. Weekly active users showed a slight decline from 37K to 33K throughout the quarter.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. had a steady download rate, ranging between 2.2K and 2.9K per week. Revenue fluctuated, with a notable peak of $68K in late April and a low of $15K in the last week of June. Weekly active users remained relatively stable, averaging around 35K to 39K.
Dynasty Legends 2 from Taihe Interactive showed a gradual increase in downloads, reaching up to 1.4K by mid-June. Revenue varied, with a high of $48K at the end of April and around $29K in the last week of June. Weekly active users demonstrated growth from 3.6K to 5.2K over the quarter.
Devil May Cry: Peak of Combat by YunChang Games had consistent downloads, ranging from 2.8K to 5.3K per week. Revenue saw a downward trend from $32K in early April to around $10K by the end of June. Weekly active users decreased from 66K to 56K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.